Prolific series of Super Mario 64 hacks by BroDute, available via his YouTube channel. It consists of 8 main entries, numerous improved remakes, as well as a few mini-hacks. The games feature new courses that come with imported music from a wide assortment of games. Most of these courses and areas have their own background music.
The series usually doesn't take itself that seriously. Star Revenge games tend to feature copious amounts of humor, most of which is related to various internet memes or swearing.
Compare fellow Super Mario 64 hacks Super Mario Star Road and Super Mario 64: Last Impact.
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Games in the Series
- Star Revenge
- Star Revenge Redone (Updated Re-release)
- Star Revenge Redone v2.0 (Updated Re-release)
- Star Revenge 2 Act II: Night of Doom
- Star Revenge 2.5: Remnant of Doom (easier version of Night of Doom)
- Star Revenge 2 Act I: To the Moon (prequel to Night of Doom)
- Star Revenge 3: Mario on An Saoire
- Star Revenge 3.5: Vacation of Cursed Dreams (Updated Re-release)
- Star Revenue 3.9: Dreamish Block Beats (mini-hack featuring 2½D levels based around Beat Blocks)
- Star Revenge 4: The Kedama Takeover
- Star Revenge 4.5: The Kedama Takeover Rewritten (Updated Re-release)
- Star Revenge 4.9: Adulterated Reality (Darker and Edgier extension to 4.5)
- Star Revenge 0.5: The Unused Levels
- Star Revenge 5: Neo Blue Realm (Remake of 0.5)
- Star Revenge 5.5: Destroyed Memories (Darker and Edgier extension to 5)
- Star Revenge 6: Luigi's Adventure
- Star Revenge 6.25: Luigi's Adventure DX (Updated Re-release of 6)
- Star Revenge 6.5: Wrath of the Dim. Flower (extension of 6)
- Star Revenge 6.75 (Updated Re-release, upcoming)
- Star Revenge 6.9 Luigi Lost in Time (mini-hack featuring a few new levels)
- Star Revenge 7: Park of Time
- Star Revenge 7.5: Kedowser's Return (extension of 7)
- Star Revenge 8: Scepter of Hope (Touhou Project crossover hack)
- Star Revenge 0.5: Unused Levels
- Star Revenge 0: Galaxy of Origins
- Star Revenge X: Discord Star Adventure
Spin-off Games
- Temple Explorer
- Seaside Town
- Operation Christmas
- Hallowoomy on Spoopy Island
This series provides examples of:
Series-Wide
- Author Appeal: It's easy to tell from playing these hacks that BroDute loves Touhou Project, Splatoon, Paper Mario: Sticker Star, the colour blue and ancient internet memes.
- Author Avatar: BroDute, an Inkling (a species from Splatoon), is a character who frequently shows up to offer advice and/or commentary. Neo Blue Realm adds an alternate universe BroDute, who is a Big Bad Duumvirate with the main one.
- Credits Montage: Notably broken for many entries in the series, as the credits sequence tries to load the 2nd area of the level corresponding to Cool Cool Mountain (this is the slide in vanilla), which leads to invalid level data being parsed, causing Mario to die during the credits and end up in a glitched state where some HUD elements are hidden and key doors won't open.
- Developer's Foresight: Discussed by certain signs and BroDute's Author Avatar, often describing unintended ways to get certain stars and how BroDute prevents them by placing invisible walls where skips would be possible, or making certain objects act-specific.
- Flame Spewer Obstacle: Many bosses in the series take place in an arena with several flamethrowers or fire spewers, and are often decried as Fake Difficulty.
- Floating Platforms: Most levels contain platforms that inexplicably float.
- Gotta Catch Them All: The Stars, of course, though the color frequently changes across the games.
- Guide Dang It!: Several entries in the series contain or were updated to contain hidden stars not referenced anywhere in-game, much to the frustration of players seeking to 100% complete the hacks. Older YouTube videos also lack information about these stars, also causing confusion.
- There is one hidden, unmentioned star in each of "3.5", "7", and "7.5".
- The Nightmare Factory in "5" is accessed by standing on an overworld sign while star 2 is selected, and is only mentioned by a hidden NPC in an endgame level.
- Hawaiian-Shirted Tourist: BroDute's Inkling Author Avatar dresses this way. Or rather, the one from the main universe does.
- Hitbox Dissonance: Some of the games feature varios enemies retextured as stars. The hitboxes may get wonky at times.
- Law of 100: In the older Star Revenge games, much like in the original Mario 64, 100 coins would spawn a star. This was averted in later entries where the requirement was reduced to 80; since making this change, BroDute has reduced the coin requirement in the older games too via updates.
- Meaningless Lives: In most of the games in this series, lives are meaningless. Getting a game over is in most cases only marginally more time-consuming than losing a life. BroDute eventually decided to just give you infinite lives.
- Quicksand Sucks: Like the original game, the Star Revenge series often uses quicksand as a hazard in levels (usually Shifting Sand Land ones). If you step in it, you immediately sink into it and die. In particular, there's the "lava quicksand" in Sandy Sand Desert Canyon, and BroDute's Author Avatar explains that it was better than "quicksnow".
- Reference Overdosed: This series features lots of references to various memes, Mario games, etc.
- Remixed Level: Many levels are remixed versions of other levels in the series.
- Rouge Angles of Satin: The text in the games tends to contain typos. For instance, in To The Moon, BroDute claims that you get "endless tires" in the side course Cancer Design Castle. Understandable, though, since the creator is German and thus English isn't his first language.
- Palette Swap: Most of the games feature blue Stars, green Bob-Ombs and blue Bob-Omb Buddies. All bosses are also swaps of the main game's bosses. Also, the "Luigi" in Luigi's Adventure is just, well, Green Mario.
- Time Travel: A frequent theme in this series, with BroDute having come from the future. The Recurring Boss Timerock has the same power.
- Unlockable Content: 6.5 and 7.5 are this to 6 and 7, respectively. A password found in the earlier game is required to unlock the ZIP files. 5.5 does a lesser version, where a password told to you by a Bob-Omb in Reverse Castle Blaudia Basement (235) unlocks a ZIP file that tells you where all the invisible star boxes and colored warp boxes are (but not which mission you need to be in to find them).
- Updated Re-release: Redone and Redone v2.0 are this to the first game. Same goes to Vacation of Cursed Dreams to the third game, The Kedama Takeover Rewritten to the fourth game, Neo Blue Realm to the fifth game, and Luigi's Adventure DX for the sixth game.
- Zonk: Several of the hacks have "Troll Stars" which don't add to your total. There's usually a subtle visual difference distinguishing them from real Stars.
Star Revenge 1 / Redone
- Death Mountain: Downplayed. Mushroom Cliffs is a mountainous course, but it's pretty peaceful. The main danger is falling down.
- Green Hill Zone: Forest Lake Valley, the peaceful grassy area that serves as the first course of the game.
- Palmtree Panic: The course Folly Bay Town is a tropical town by the sea.
- Sequence Breaking: Discussed. The message you get after activating the Wing Cap Switch says that you would be able to use Wing Caps to cheese a lot of stars... if it weren't for the fact that the caps usually won't appear until you've already collected the would-be cheeseable stars.
- Slippy-Slidey Ice World: Snow Mountain Resort. A lot of it consists of icy slides.
- Symbol Swearing: Downplayed with Tuxie's mother in the very first series, where the word she used to describe her lost child has only one word censored.
Big Penguin: SHOOOoooooot! MARIO! Have you seen my child somewhere? That lil sh★t ran away again and I need to punish her for that! Get her back to me and you can have the star!
Star Revenge 2 Act 1: To The Moon
- Ascended Glitch: A hidden signpost in Course 4 details how to use the slide timer glitch to get the star 'The Impossible Race?'. If Mario starts the timer, dies, then goes over the finish line without restarting the timer, he will be awarded the star for having technically completed the race in 0.0 seconds. Finishing the race via the "normal" path within the time limit is 'very' tight, so this alternate method to get the star helps out casual players.
- Author Tract: The course Cancer Design Castle features BroDute's rants about Platform Hell hacks.
- Better as a Let's Play: One of BroDute's rants in Cancer Design Castle, an intentionally Fake Difficulty-ridden Nintendo Hard level, contains a jab at people who like to watch others suffer through Platform Hell games/levels (usually because the viewers have next to no chance of completing the game themselves).
BroDute: I'll be watching your suffering, people call that entertainment these days sadly.
- Fake Difficulty: In Cancer Design Castle, BroDute harshly criticizes hacks that spam quicksand and lava to inflate their difficulty, over-rely on tricky jumps and sudden deaths, and feature overly long levels (which, given the base game's mechanics, usually lack checkpoints).
- Considering that the next two entries in the series, Night of Doom and Remnant of Doom, contain the very same quicksand-heavy obstacles reliant on tricky jumps that BroDute decries, BroDute can be seen as a hypocrite. Even though those two hacks predate To The Moon, anyone going through the series in canonical order may get this impression.
- Marathon Level: Decried by BroDute in Cancer Design Castle, where he complains about hacks that feature extremely long stars.
- Nostalgia Level:
- Space Memories is a remake of the overworld from the original Star Revenge. The name is also taken from its corresponding level in "Night of Doom".
- Zig-zagged by Forest of Fall Magic, which is a remake of Star Revenge 8's Forest of Magic.
- SM74: Dice Forest Fortress is a remake of Dice-Fortress from Super Mario 74 (a Super Mario 64 hack not made by BroDute).
- Platform Hell: Decried by BroDute in Cancer Design Castle, where he complains that too many hackers try to make unplayably hard hacks instead of enjoyable ones.
- Remixed Level:
- Most of the levels from Overworld 2 are based off levels from Overworld 1.
- The first Bowser level in this game is based on the first two Bowser levels in the original Super Mario 64. Similarly, the second Bowser level in this game is a lava version of Tall, Tall Mountain.
- Self-Imposed Challenge: Mocked in the optional course Cancer Design Castle, a Take That! to levels that rely too much on tricky jumps and sudden deaths. BroDute outright says that if you want to attempt the level without using the checkpoints, you're a "retard" for doing it the "idiotic" way.
- Take That!: The optional course Cancer Design Castle is a jab at levels that rely too much on tricky jumps and instant deaths. It even comes with an Author Tract decrying that sort of levels.
Star Revenge 2 Act 2: Night of Doom
- Kaizo Trap: Several different types of kaizo traps throughout the game. Chuckyas in ! boxes, Troll stars, etc.
- Remixed Level: All the levels in this game are extremely hard takes on the levels from the original Star Revenge Redone.
- Shifting Sand Land: Almost every level is covered with quicksand even if they aren't really desert themed.
Star Revenge 2.5: Remnant of Doom
- Anti-Frustration Features: You have an infinite amount of lives and there are checkpoints in some levels.
- Cutand Paste Environments: Last third of the game is just the beginning levels but redesigned and retextured to be more difficult.
- Remixed Level: All the levels in this game are easier versions of levels from Star Revenge 2: Night of Doom. Later levels in this game are harder versions of beginning levels.
Star Revenge 3: Mario on An Saoire / 3.5: Vacation of Cursed Dreams
- Apocalypse How: The game has a Total Extinction of an unknown scale occur if you die against the final boss. Mario spawns in a destroyed version of the castle overworld, black textures everywhere, Lavender Town's music playing, and no one around except Boos. The only way out is to grab the Star in what's left of the back courtyard. 3.5 removes this Bad Ending.
- Buffy Speak: When you get your first star, the game calls it a "shiny star thing".
- No OSHA Compliance: Lampshaded.
Toad: This feels too nice for a random trip... just look at these stairs! They are out to kill you... how did this ship pass any safety tests? Geeez...
- Unending End Card: The final door in "3.5" has this, featuring an ominous note that the Kedamas have taken over the Mushroom Kingdom.
- Vacation Episode: Both of these games feature Mario taking a vacation. The title for the original game is even Irish for "Mario on Holiday". Unfortunately, Mario comes back after collecting enough Stars to reach the ending to find that Peach got kidnapped by the Kedamas.
Star Revenge 4: The Kedama Takeover 64 / 4.5: The Kedama Takeover Rewritten
- But Thou Must!: After pressing the Bob-Omb Switch in 4.5, you'll be asked if you like anime. While there is a "Yes" option available, your cursor defaults to "No" and can't be moved, so you're forced to pick "No".
- Shout-Out:
- The "Shoutout to SimpleFlips" meme is used in a quiz question in 4.5's Dream Fountain stage.
- Musical Heights from 4.5 features the Shining Needle Castle from Touhou Kishinjou ~ Double Dealing Character.
- Plank from Ed, Edd n Eddy shows up in Neo Toad Town in 4.5.
- Take That!:
- The 80-coin-star message in 4.5 calls Super Paper Mario a bad game.
- A sign in Musical Heights from 4.5 contains a jab at Skelux for making tools that don't work properly and keeping people waiting for the sequel to Super Mario Star Road (which BroDute thinks won't ever come out).
Star Revenge 4.9: Adulterated Reality
- Advanced Movement Technique: One star in Eclipse of a Bloody Moon requires performing a C-Up slide, going into first-person mode while starting to slide on a slippery slope to accelerate with no speed cap and zoom across the level.
- Ascended Glitch: Several levels require exploiting some game mechanics:
- One star in Course 1 involves performing the Shell Mario glitch, letting Mario be constantly pushed by a Koopa Shell's hitbox to swim incredibly fast through the water.
- One star in Course 10 involves vertical speed conservation from a lava boost: Mario must punch to the edge of a platform without moving the control stick to conserve his vertical speed to reach the star.
- Entering the Scepter Sanctum requires Mario to jump up and be upwarped to a hangable ceiling.
- Checkpoint Starvation: Averted, which is atypical for hacks of this difficulty. The boss levels have plenty of checkpoints between difficult sections, as do most of the longer stars in the main courses.
- Goomba Springboard: One star in Course 10 would be outright inaccessible if not for some conveniently placed Pokeys in a line for Mario to bounce off of.
- Remixed Level: Most levels from Star Revenge 4.5 reappear here, made to be considerably more difficult because of the star needles changing the world.
- Secret Level: The Devour Realm, which is only hinted at in-game through a series of hidden signs and very well hidden inside a fake wall. It has only one troll star at the end, and so it is not required for in-game completion.
- Shout-Out:
- The "Shoutout to SimpleFlips" meme is on a hidden signpost in Course 5.
Star Revenge 5: Neo Blue Realm
- Apocalypse How: The canonical ending has a Universal one happen to the main BroDute's entire dimension. Destroyed Memories has you going through what's left of that game's main levels, which are broken apart, mono-colored, and have mostly changed biomes.
- Clumsy Copyright Censorship: Parodied. The message you get after activating the Wing Cap Switch gives you the start of the SpongeBob SquarePants theme... and explains that the following part was blocked by Viacom.
- Dark World: Both Missingno's Park and Forgotten Cove of Fiore have a dark version, and you can use pipes to move between them. In addition to making the environment darker and changing the layout a bit, the dark versions replace the water with purple lava (Park) or quicksand (Fiore).
- Department of Redundancy Department: The name of desert level Sandy Sand Desert Canyon.
- Developer's Room: The game features BroDute's room.
- Down the Drain:
- The Secret Underground Slide takes place in a sewer. You even enter the level by jumping into a toilet.
- Oldschool Magmatic Sewers is a sewer level that also features lava.
- Dual-World Gameplay: In both Missingno's Park and Forgotten Cove of Fiore, you can use the pipes to move between the normal version and its Dark World counterpart.
- Hailfire Peaks: Oldschool Magmatic Sewers combines Down the Drain with Lethal Lava Land.
- No OSHA Compliance: The castle contains a random lava fall.
- Open Secret: If you find the spa in the Abandoned Metal Mines, you'll be greeted by two Bob-omb Buddies who call it their "secret spa mine". However, there are multiple signs pointing towards the spa that say "SPA".
- Shout-Out:
- The message you get after activating the Wing Cap Switch gives you the start of the SpongeBob SquarePants theme... and explains that the following part was blocked by Viacom.
- The star named "Find Nebby and Put It Back in the Bag" references Pokémon Sun and Moon.
- One of the Bob-omb Buddies in V A P O R S P A C E asks, "If mayonnaise isn't an instrument, what is it?" (The others ask amusing shower thoughts like "What if only the stickers are made in China?".)
- Straw Fan: The Toad who explicitly says he dislikes Paper Mario: Color Splash because "it's not Paper Mario: The Thousand-Year Door" is a strawman of Paper Mario fans who didn't like how the former game (well, originally Sticker Star) changed the franchise.
- Take That!: A Toad calls the camera in 'Super Mario 64: Last Impact a "cancer cam".
- They Changed It, Now It Sucks!: A Straw Fan Toad mocks this attitude: he explicitly says he dislikes Paper Mario: Color Splash because "it's not Paper Mario: The Thousand-Year Door".
- Tomato Surprise: The Mario you're playing as in 5 and 5.5 is not the original Mario, as mentioned at one point by one of the BroDutes.
- Vaporwave: The level "V A P O R S P A C E" (stylized like that) is based on vaporwave: the aesthetic is vaporwave-inspired, and the music is a notable vaporwave track.
Star Revenge 5.5: Destroyed Memories
- Colour-Coded for Your Convenience: The first six levels are coloured red, blue yellow, green, purple and orange.
- Darker and Edgier: This game is much darker than its predecessor. The Remixed Levels are broken, distorted versions of the ones in 5 with bleaker and/or more threatening atmospheres (for instance, a forest level has become a Lethal Lava Land). The difficulty is higher too.
- Deliberately Monochrome: The remains of the broken dimension are in black and white.
- Department of Redundancy Department: The name of the lava level Red Redish Redlands.
- Developer's Room: The game features BroDute's room.
- Downer Ending: No matter how many Stars you collect and bosses you beat, there's only one depressing ending to the game: The Mario you control jumps into a card of his own volition, becoming a prize for the two BroDutes forever while the dimension you blew up remains in ruins.
- Lethal Lava Land: Red Redish Redlands is a lava level.
- Meaningless Lives: Zig-zagged. Unlike the source game and most of the series, this one tried to make lives matter by implementing strict Save-Game Limits, so a Game Over can actually set you back a lot. There aren't a lot of 1-Ups either. However, there is still an exploit that renders lives kind of meaningless: this hack lets you pick "exit course" from the pause menu even if you're not standing still, so if you for instance realize you're about to fall into a Bottomless Pit, you can just exit the course to save a life. Also, if you're playing on an emulator (which you probably are), there's nothing stopping you from using save states.
- Remixed Level: All the levels are broken, darker versions of the levels from 5. For instance, the forest level has become a Lethal Lava Land.
- Save-Game Limits: You only get to save three times before getting 40 stars. (If you're using an emulator, there's nothing stopping you from abusing save states, however.)
- Slippy-Slidey Ice World: Cold Blue Ice Islands lives up to its name.
- Time Travel: The course Sinister Metallic Void Madness has a time travel gimmick: You can use the time travel posts (from Sonic the Hedgehog CD) to switch between the present and future versions of the level.
Star Revenge 6: Luigi's Adventure / Star Revenge 6.5: Wrath of the Dim. Flower
- Remixed Level: The levels in 6.5 are modified versions of the ones in 6. Also, the stars are in more cryptic locations and have one-word hints.
Star Revenge 6.25: Luigi's Adventure DX
- Level Ate: Soda Sea Sweets is a level made of sweets.
- Slippy-Slidey Ice World:
- Snowo Lake is a winter-themed level.
- Most of Crystal Floor Heights is floating floors of ice.
- Shifting Sand Land: Tarpit Canyon is a desert level.
Star Revenge 7: Park of Time / Star Revenge 7.5: Kedowser's Return
- Ability Required to Proceed: The Super Badge and Ultra Badge are required to enter some courses and to collect some stars. The Wall Jump Badge and Triple Jump Badge are also collectible badges whose abilities Mario does not start with, unlike in every other entry. Those two badges are also needed to progress for certain stars.
- Remixed Level: The levels in 7.5 are modified versions of the ones in 7.
Star Revenge 8: Scepter of Hope
- Ability Required to Proceed: The Super Badge and Ultra Badge return from the previous games. Mario keeps his wall jump and triple jump ability from the beginning, however.
- Crossover: This Super Mario 64 hack features a lot of Touhou Project stuff. Most of the game takes place in Gensokyo, the music comes from Touhou, a couple of bosses are based on Touhou characters, coins have been replaced with cards, and so on.
Star Revenge 0: Galaxy of Origins
- Alternate Universe: This game takes place in the one that AU BroDute from SR5 comes from. When AU Mario wishes to be the main character on the Scepter of Faith, he switches places with the Mario from the main Star Revenge universe, explaining SR5's Tomato Surprise moment.
- I Just Want to Be Special: The entire reason the plot kicks off: AU Mario wanted to be the main character for once, so he steals AU BroDute's wish off the Scepter of Faith to do it.
- Prequel: This is chronologically the first game in the new Star Revenge timeline, showing how the story kicked off.
- Role Swap AU: Mario and Luigi are the ones with the roles swapped, Luigi being the popular hero who's off on another adventure to save Daisy while Mario's stuck in his shadow watching the house.
- Unstoppable Rage: AU Mario's wish on the Scepter of Faith ultimately causes this in AU BroDute, who imprisons the main universe Mario in a card by mistake, then goes on to completely destroy SR0's universe.